blender/source/gameengine
Dalai Felinto 46f25680aa blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing)
The FullScreen state was never set. Therefore the window boundary was returning the wrong dimensions (it was assuming that it was not fullscreen).

* Note: blender.exe -W has a similar problem. We are working on that ...

Tested in Windows only. If someone can test in Linux and OSX please let me know if it's good there as well. To test it: ./blenderplayer -f myfile.blend
2010-09-14 08:19:42 +00:00
..
BlenderRoutines - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
Converter - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
Expressions - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
GameLogic - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
GamePlayer blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing) 2010-09-14 08:19:42 +00:00
Ketsji BGE module reshuffling - VideoTexture -> bge.texture 2010-09-11 19:38:11 +00:00
Network Update address in license block. 2010-08-10 21:22:26 +00:00
Physics Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
PyDoc SVN maintenance. 2010-09-03 03:30:20 +00:00
Rasterizer Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
SceneGraph Update address in license block. 2010-08-10 21:22:26 +00:00
VideoTexture - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00