forked from bartvdbraak/blender
214 lines
8.0 KiB
XML
214 lines
8.0 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="SND_fmod"
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ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
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SccProjectName=""
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SccLocalPath="">
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Culture="1033"/>
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<Tool
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod"
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Name="VCCLCompilerTool"
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RuntimeLibrary="0"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
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Culture="1033"/>
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<Configuration
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Name="MT DLL Release|Win32"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
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<File
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RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
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Name="Header Files"
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