blender/source/gameengine
Campbell Barton 442ba39d49 fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
2009-08-21 03:06:36 +00:00
..
BlenderRoutines - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it. 2009-08-01 06:27:40 +00:00
Converter fix for own bug added since 2.49a, 2009-08-21 03:06:36 +00:00
Expressions fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
GameLogic ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. 2009-07-26 01:32:37 +00:00
GamePlayer missed this line in last commit 2009-07-31 23:15:00 +00:00
Ketsji gameObject -> blenderObject mapping was being created but wasnt needed. 2009-08-07 03:51:28 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE Physics 2009-07-25 22:57:29 +00:00
PyDoc ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. 2009-07-26 01:32:37 +00:00
Rasterizer no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00