forked from bartvdbraak/blender
5e1d450b90
Issue was caused by size influence affecting on object's matrix, which is nice by it's own. But mball code was using ob->size to check whether it's zero-sized object or not, but then was using ob->obmat to scale the meta elements. This lead to situation when zero-sized elements were trying to tessellate, which is for sure a really bad idea. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |