blender/extern/bullet/Bullet/BroadphaseCollision
2006-05-19 20:20:46 +00:00
..
AxisSweep3.cpp fixed several internal Bullet rigidbody dynamics bugs: 2006-04-26 03:20:28 +00:00
AxisSweep3.h fixed several internal Bullet rigidbody dynamics bugs: 2006-04-26 03:20:28 +00:00
BroadphaseInterface.h fixed a lot of GCC 4.0 warnings. 2006-04-08 13:05:22 +00:00
BroadphaseProxy.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
BroadphaseProxy.h fixed several internal Bullet rigidbody dynamics bugs: 2006-04-26 03:20:28 +00:00
CollisionAlgorithm.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
CollisionAlgorithm.h more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
Dispatcher.cpp Synchronized Bullet physics to latest version. 2006-03-27 06:37:30 +00:00
Dispatcher.h Bullet: added per-contact point user-cache, + callback. This allows Collision Detection to be used more generically, and still have persistent info stored, like contact constraints. 2006-05-19 20:20:46 +00:00
SimpleBroadphase.cpp - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. 2006-05-11 00:13:42 +00:00
SimpleBroadphase.h fixed several internal Bullet rigidbody dynamics bugs: 2006-04-26 03:20:28 +00:00