forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BU_STATIC_MOTIONSTATE
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#define BU_STATIC_MOTIONSTATE
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#include <CollisionShapes/BU_MotionStateInterface.h>
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class BU_StaticMotionState :public BU_MotionStateInterface
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{
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public:
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virtual ~BU_StaticMotionState(){};
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virtual void SetTransform(const SimdTransform& trans)
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{
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m_trans = trans;
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}
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virtual void GetTransform(SimdTransform& trans) const
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{
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trans = m_trans;
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}
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virtual void SetPosition(const SimdPoint3& position)
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{
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m_trans.setOrigin( position );
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}
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virtual void GetPosition(SimdPoint3& position) const
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{
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position = m_trans.getOrigin();
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}
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virtual void SetOrientation(const SimdQuaternion& orientation)
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{
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m_trans.setRotation( orientation);
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}
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virtual void GetOrientation(SimdQuaternion& orientation) const
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{
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orientation = m_trans.getRotation();
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}
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virtual void SetBasis(const SimdMatrix3x3& basis)
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{
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m_trans.setBasis( basis);
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}
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virtual void GetBasis(SimdMatrix3x3& basis) const
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{
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basis = m_trans.getBasis();
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}
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virtual void SetLinearVelocity(const SimdVector3& linvel)
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{
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m_linearVelocity = linvel;
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}
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virtual void GetLinearVelocity(SimdVector3& linvel) const
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{
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linvel = m_linearVelocity;
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}
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virtual void SetAngularVelocity(const SimdVector3& angvel)
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{
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m_angularVelocity = angvel;
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}
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virtual void GetAngularVelocity(SimdVector3& angvel) const
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{
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angvel = m_angularVelocity;
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}
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protected:
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SimdTransform m_trans;
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SimdVector3 m_angularVelocity;
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SimdVector3 m_linearVelocity;
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};
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#endif //BU_STATIC_MOTIONSTATE
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