blender/intern/ghost/intern/GHOST_ISystem.cpp
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

103 lines
2.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "GHOST_ISystem.h"
#ifdef WIN32
# include "GHOST_SystemWin32.h"
#else
# ifdef __APPLE__
# include "GHOST_SystemCarbon.h"
# else
# include "GHOST_SystemX11.h"
# endif
#endif
GHOST_ISystem* GHOST_ISystem::m_system = 0;
GHOST_TSuccess GHOST_ISystem::createSystem()
{
GHOST_TSuccess success;
if (!m_system) {
#ifdef WIN32
m_system = new GHOST_SystemWin32 ();
#else
# ifdef __APPLE__
m_system = new GHOST_SystemCarbon ();
# else
m_system = new GHOST_SystemX11 ();
# endif
#endif
success = m_system != 0 ? GHOST_kSuccess : GHOST_kFailure;
}
else {
success = GHOST_kFailure;
}
if (success) {
success = m_system->init();
}
return success;
}
GHOST_TSuccess GHOST_ISystem::disposeSystem()
{
GHOST_TSuccess success;
if (m_system) {
delete m_system;
m_system = 0;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_ISystem* GHOST_ISystem::getSystem()
{
return m_system;
}