blender/intern/ghost/intern/GHOST_WindowManager.h
Maarten Gribnau 065f294aa1 Fixed ghost full-screen problem
After switching back from full-screen, the active window is returned to the one active before full-screen mode was entered.
Maarten
2003-01-01 20:23:42 +00:00

165 lines
4.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* @file GHOST_WindowManager.h
* Declaration of GHOST_WindowManager class.
*/
#ifndef _GHOST_WINDOW_MANAGER_H_
#define _GHOST_WINDOW_MANAGER_H_
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
#include <vector>
#include "GHOST_Rect.h"
#include "GHOST_IWindow.h"
/**
* Manages system windows (platform independent implementation).
* @author Maarten Gribnau
* @date May 11, 2001
*/
class GHOST_WindowManager
{
public:
/**
* Constructor.
*/
GHOST_WindowManager();
/**
* Destructor.
*/
virtual ~GHOST_WindowManager();
/**
* Add a window to our list.
* It is only added if it is not already in the list.
* @param window Pointer to the window to be added.
* @return Indication of success.
*/
virtual GHOST_TSuccess addWindow(GHOST_IWindow* window);
/**
* Remove a window from our list.
* @param window Pointer to the window to be removed.
* @return Indication of success.
*/
virtual GHOST_TSuccess removeWindow(const GHOST_IWindow* window);
/**
* Returns whether the window is in our list.
* @param window Pointer to the window to query.
* @return A boolean indicator.
*/
virtual bool getWindowFound(const GHOST_IWindow* window) const;
/**
* Returns whether one of the windows is fullscreen.
* @return A boolean indicator.
*/
virtual bool getFullScreen(void) const;
/**
* Returns pointer to the full-screen window.
* @return The fll-screen window (0 if not in full-screen).
*/
virtual GHOST_IWindow* getFullScreenWindow(void) const;
/**
* Activates fullscreen mode for a window.
* @param window The window displayed fullscreen.
* @return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(GHOST_IWindow* window, const bool stereoVisual);
/**
* Closes fullscreen mode down.
* @return Indication of success.
*/
virtual GHOST_TSuccess endFullScreen(void);
/**
* Sets new window as active window (the window receiving events).
* There can be only one window active which should be in the current window list.
* @param window The new active window.
*/
virtual GHOST_TSuccess setActiveWindow(GHOST_IWindow* window);
/**
* Returns the active window (the window receiving events).
* There can be only one window active which should be in the current window list.
* @return window The active window (or NULL if there is none).
*/
virtual GHOST_IWindow* getActiveWindow(void) const;
/**
* Set this window to be inactive (not receiving events).
* @param window The window to decativate.
*/
virtual void setWindowInactive(const GHOST_IWindow* window);
/**
* Return a vector of the windows currently managed by this
* class.
* @warning It is very dangerous to mess with the contents of
* this vector. Please do not destroy or add windows use the
* interface above for this,
*/
std::vector<GHOST_IWindow *> &
getWindows(
);
protected:
/** The list of windows managed */
std::vector<GHOST_IWindow*> m_windows;
/** Window in fullscreen state. There can be only one of this which is not in or window list. */
GHOST_IWindow* m_fullScreenWindow;
/** The active window. */
GHOST_IWindow* m_activeWindow;
/** Window that was active before entering fullscreen state. */
GHOST_IWindow* m_activeWindowBeforeFullScreen;
};
#endif // _GHOST_WINDOW_MANAGER_H_