blender/source/gameengine/Expressions/FloatValue.h
Campbell Barton 14d33b3c1f BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00

55 lines
1.6 KiB
C++

/*
* FloatValue.h: interface for the CFloatValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _FLOATVALUE_H
#define _FLOATVALUE_H
#include "Value.h"
class CFloatValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CFloatValue,CValue)
public:
CFloatValue();
CFloatValue(float fl);
CFloatValue(float fl,const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE);
virtual const STR_String & GetText();
void Configure(CValue* menuvalue);
virtual double GetNumber();
virtual void SetValue(CValue* newval);
float GetFloat();
void SetFloat(float fl);
virtual ~CFloatValue();
virtual CValue* GetReplica();
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual PyObject* ConvertValueToPython();
protected:
float m_float;
STR_String* m_pstrRep;
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:CFloatValue"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif // !defined _FLOATVALUE_H