forked from bartvdbraak/blender
265 lines
5.8 KiB
C++
265 lines
5.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file decimation/intern/LOD_ExternNormalEditor.cpp
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* \ingroup decimation
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*/
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#include "LOD_ExternNormalEditor.h"
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#include <vector>
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using namespace std;
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LOD_ExternNormalEditor::
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LOD_ExternNormalEditor(
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LOD_Decimation_InfoPtr extern_info,
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LOD_ManMesh2 &mesh
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) :
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m_mesh(mesh),
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m_extern_info (extern_info)
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{
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}
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LOD_ExternNormalEditor *
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LOD_ExternNormalEditor::
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New(
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LOD_Decimation_InfoPtr extern_info,
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LOD_ManMesh2 &mesh
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){
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if (extern_info == NULL) return NULL;
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MEM_SmartPtr<LOD_ExternNormalEditor> output(new LOD_ExternNormalEditor(extern_info,mesh));
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int face_num = mesh.FaceSet().size();
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MEM_SmartPtr<vector<MT_Vector3> > normals(new vector<MT_Vector3>);
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if (output == NULL ||
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normals == NULL
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) {
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return NULL;
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}
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normals->reserve(face_num);
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output->m_normals = normals.Release();
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return output.Release();
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};
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void
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LOD_ExternNormalEditor::
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Remove(
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std::vector<LOD_FaceInd> &sorted_faces
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){
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// assumes a collection of faces sorted in descending order .
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vector<MT_Vector3> & normals = m_normals.Ref();
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vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
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vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
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for (; it_start != it_end; ++it_start) {
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if (normals.size() > 0) {
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MT_Vector3 temp = normals[*it_start];
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normals[*it_start] = normals.back();
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normals.back() = temp;
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normals.pop_back();
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}
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// FIXME - throw exception
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}
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}
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void
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LOD_ExternNormalEditor::
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Add(
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){
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MT_Vector3 zero(0.0f,0.0f,0.0f);
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m_normals->push_back(zero);
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};
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void
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LOD_ExternNormalEditor::
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Update(
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std::vector<LOD_FaceInd> &sorted_faces
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){
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vector<MT_Vector3> & normals = m_normals.Ref();
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vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
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vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
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const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
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for (; it_start != it_end; ++it_start) {
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normals[*it_start] = ComputeNormal(faces[*it_start]);
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}
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};
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// vertex normals
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/////////////////
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void
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LOD_ExternNormalEditor::
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RemoveVertexNormals(
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std::vector<LOD_VertexInd> &sorted_verts
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){
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float * vertex_normals = m_extern_info->vertex_normal_buffer;
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// assumption here that the vertexs normal number corresponds with
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// the number of vertices !
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int vertex_normal_num = m_extern_info->vertex_num;
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vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
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vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
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for (; it_start != it_end; ++it_start) {
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if (vertex_normal_num > 0) {
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float * vertex_normal = vertex_normals + int(*it_start)*3;
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float * last_vertex = vertex_normals + ((vertex_normal_num-1)*3);
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MT_Vector3 last_v(last_vertex);
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last_v.getValue(vertex_normal);
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vertex_normal_num--;
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}
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// FIXME - through exception
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}
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};
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void
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LOD_ExternNormalEditor::
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UpdateVertexNormals(
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std::vector<LOD_VertexInd> &sorted_verts
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){
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float * vertex_normals = m_extern_info->vertex_normal_buffer;
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vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
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vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
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for (; it_start != it_end; ++it_start) {
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MT_Vector3 temp = ComputeVertexNormal(*it_start);
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float * vertex_normal = vertex_normals + int(*it_start)*3;
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temp.getValue(vertex_normal);
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}
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}
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// Editor specific methods
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//////////////////////////
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void
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LOD_ExternNormalEditor::
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BuildNormals(
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) {
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const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
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vector<MT_Vector3> & normals = m_normals.Ref();
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int face_num = faces.size();
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int cur_face = 0;
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for (; cur_face < face_num; ++cur_face) {
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MT_Vector3 new_normal = ComputeNormal(faces[cur_face]);
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normals.push_back(new_normal);
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}
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}
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const
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MT_Vector3
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LOD_ExternNormalEditor::
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ComputeNormal(
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const LOD_TriFace &face
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) const {
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const vector<LOD_Vertex> &verts = m_mesh.VertexSet();
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MT_Vector3 vec1 =
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verts[face.m_verts[1]].pos -
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verts[face.m_verts[0]].pos;
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MT_Vector3 vec2 =
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verts[face.m_verts[2]].pos -
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verts[face.m_verts[1]].pos;
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vec1 = vec1.cross(vec2);
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if (!vec1.fuzzyZero()) {
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vec1.normalize();
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return (vec1);
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} else {
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return (MT_Vector3(1.0,0,0));
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}
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}
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const
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MT_Vector3
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LOD_ExternNormalEditor::
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ComputeVertexNormal(
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const LOD_VertexInd v
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) const {
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// average the face normals surrounding this
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// vertex and normalize
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// vector<LOD_Vertex> &verts = m_mesh.VertexSet(); /*unused*/
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const vector<MT_Vector3> & face_normals = m_normals.Ref();
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vector<LOD_FaceInd> vertex_faces;
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vertex_faces.reserve(32);
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m_mesh.VertexFaces(v,vertex_faces);
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MT_Vector3 normal(0,0,0);
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vector<LOD_FaceInd>::const_iterator face_it = vertex_faces.begin();
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vector<LOD_FaceInd>::const_iterator face_end = vertex_faces.end();
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for (; face_it != face_end; ++face_it) {
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normal += face_normals[*face_it];
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}
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if (!normal.fuzzyZero()) {
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normal.normalize();
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return (normal);
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} else {
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return (MT_Vector3(1.0,0,0));
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}
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}
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