blender/intern/decimation/intern/LOD_ExternNormalEditor.cpp

265 lines
5.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file decimation/intern/LOD_ExternNormalEditor.cpp
* \ingroup decimation
*/
#include "LOD_ExternNormalEditor.h"
#include <vector>
using namespace std;
LOD_ExternNormalEditor::
LOD_ExternNormalEditor(
LOD_Decimation_InfoPtr extern_info,
LOD_ManMesh2 &mesh
) :
m_mesh(mesh),
m_extern_info (extern_info)
{
}
LOD_ExternNormalEditor *
LOD_ExternNormalEditor::
New(
LOD_Decimation_InfoPtr extern_info,
LOD_ManMesh2 &mesh
){
if (extern_info == NULL) return NULL;
MEM_SmartPtr<LOD_ExternNormalEditor> output(new LOD_ExternNormalEditor(extern_info,mesh));
int face_num = mesh.FaceSet().size();
MEM_SmartPtr<vector<MT_Vector3> > normals(new vector<MT_Vector3>);
if (output == NULL ||
normals == NULL
) {
return NULL;
}
normals->reserve(face_num);
output->m_normals = normals.Release();
return output.Release();
};
void
LOD_ExternNormalEditor::
Remove(
std::vector<LOD_FaceInd> &sorted_faces
){
// assumes a collection of faces sorted in descending order .
vector<MT_Vector3> & normals = m_normals.Ref();
vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
for (; it_start != it_end; ++it_start) {
if (normals.size() > 0) {
MT_Vector3 temp = normals[*it_start];
normals[*it_start] = normals.back();
normals.back() = temp;
normals.pop_back();
}
// FIXME - throw exception
}
}
void
LOD_ExternNormalEditor::
Add(
){
MT_Vector3 zero(0.0f,0.0f,0.0f);
m_normals->push_back(zero);
};
void
LOD_ExternNormalEditor::
Update(
std::vector<LOD_FaceInd> &sorted_faces
){
vector<MT_Vector3> & normals = m_normals.Ref();
vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
for (; it_start != it_end; ++it_start) {
normals[*it_start] = ComputeNormal(faces[*it_start]);
}
};
// vertex normals
/////////////////
void
LOD_ExternNormalEditor::
RemoveVertexNormals(
std::vector<LOD_VertexInd> &sorted_verts
){
float * vertex_normals = m_extern_info->vertex_normal_buffer;
// assumption here that the vertexs normal number corresponds with
// the number of vertices !
int vertex_normal_num = m_extern_info->vertex_num;
vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
for (; it_start != it_end; ++it_start) {
if (vertex_normal_num > 0) {
float * vertex_normal = vertex_normals + int(*it_start)*3;
float * last_vertex = vertex_normals + ((vertex_normal_num-1)*3);
MT_Vector3 last_v(last_vertex);
last_v.getValue(vertex_normal);
vertex_normal_num--;
}
// FIXME - through exception
}
};
void
LOD_ExternNormalEditor::
UpdateVertexNormals(
std::vector<LOD_VertexInd> &sorted_verts
){
float * vertex_normals = m_extern_info->vertex_normal_buffer;
vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
for (; it_start != it_end; ++it_start) {
MT_Vector3 temp = ComputeVertexNormal(*it_start);
float * vertex_normal = vertex_normals + int(*it_start)*3;
temp.getValue(vertex_normal);
}
}
// Editor specific methods
//////////////////////////
void
LOD_ExternNormalEditor::
BuildNormals(
) {
const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
vector<MT_Vector3> & normals = m_normals.Ref();
int face_num = faces.size();
int cur_face = 0;
for (; cur_face < face_num; ++cur_face) {
MT_Vector3 new_normal = ComputeNormal(faces[cur_face]);
normals.push_back(new_normal);
}
}
const
MT_Vector3
LOD_ExternNormalEditor::
ComputeNormal(
const LOD_TriFace &face
) const {
const vector<LOD_Vertex> &verts = m_mesh.VertexSet();
MT_Vector3 vec1 =
verts[face.m_verts[1]].pos -
verts[face.m_verts[0]].pos;
MT_Vector3 vec2 =
verts[face.m_verts[2]].pos -
verts[face.m_verts[1]].pos;
vec1 = vec1.cross(vec2);
if (!vec1.fuzzyZero()) {
vec1.normalize();
return (vec1);
} else {
return (MT_Vector3(1.0,0,0));
}
}
const
MT_Vector3
LOD_ExternNormalEditor::
ComputeVertexNormal(
const LOD_VertexInd v
) const {
// average the face normals surrounding this
// vertex and normalize
// vector<LOD_Vertex> &verts = m_mesh.VertexSet(); /*unused*/
const vector<MT_Vector3> & face_normals = m_normals.Ref();
vector<LOD_FaceInd> vertex_faces;
vertex_faces.reserve(32);
m_mesh.VertexFaces(v,vertex_faces);
MT_Vector3 normal(0,0,0);
vector<LOD_FaceInd>::const_iterator face_it = vertex_faces.begin();
vector<LOD_FaceInd>::const_iterator face_end = vertex_faces.end();
for (; face_it != face_end; ++face_it) {
normal += face_normals[*face_it];
}
if (!normal.fuzzyZero()) {
normal.normalize();
return (normal);
} else {
return (MT_Vector3(1.0,0,0));
}
}