forked from bartvdbraak/blender
136 lines
2.4 KiB
C++
136 lines
2.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file decimation/intern/LOD_ExternNormalEditor.h
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* \ingroup decimation
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*/
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#ifndef __LOD_EXTERNNORMALEDITOR_H__
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#define __LOD_EXTERNNORMALEDITOR_H__
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#include "MEM_NonCopyable.h"
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#include "LOD_ManMesh2.h"
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#include "MT_Vector3.h"
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#include "../extern/LOD_decimation.h"
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class LOD_ExternNormalEditor : public MEM_NonCopyable
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{
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public :
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// Creation
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///////////
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static
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LOD_ExternNormalEditor *
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New(
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LOD_Decimation_InfoPtr,
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LOD_ManMesh2 &mesh
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);
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// Property editor interface
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////////////////////////////
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// Faces
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////////
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void
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Remove(
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std::vector<LOD_FaceInd> &sorted_faces
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);
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void
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Add(
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);
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void
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Update(
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std::vector<LOD_FaceInd> &sorted_faces
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);
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const
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std::vector<MT_Vector3> &
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Normals(
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) const {
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return m_normals.Ref();
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};
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// vertex normals
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/////////////////
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void
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RemoveVertexNormals(
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std::vector<LOD_VertexInd> &sorted_verts
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);
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void
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UpdateVertexNormals(
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std::vector<LOD_VertexInd> &sorted_verts
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);
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// Editor specific methods
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//////////////////////////
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void
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BuildNormals(
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);
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private :
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MEM_SmartPtr<std::vector<MT_Vector3> > m_normals;
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LOD_ManMesh2 &m_mesh;
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LOD_Decimation_InfoPtr m_extern_info;
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private :
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LOD_ExternNormalEditor(
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LOD_Decimation_InfoPtr extern_info,
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LOD_ManMesh2 &mesh
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);
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const
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MT_Vector3
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ComputeNormal(
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const LOD_TriFace &face
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) const;
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const
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MT_Vector3
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ComputeVertexNormal (
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const LOD_VertexInd vi
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) const;
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};
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#endif
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