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blender
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9599c2a02b
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Lukas Toenne
9599c2a02b
Fix for direct_link of local ID data blocks (node trees in material/lamp/world/scene/texture). These data blocks also need to link the id properties group in their ID base, otherwise custom properties stored in such local node trees will lead to dangling pointers on file load.
2012-10-23 12:38:47 +00:00
build_files
Temporary disable sm_13 for 32bit buildbot -- it requires more than 4GB of memory
2012-10-22 18:10:15 +00:00
doc
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2012-10-20 22:28:44 +00:00
extern
style cleanup
2012-10-20 18:46:57 +00:00
intern
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
release
add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
2012-10-23 06:13:56 +00:00
source
Fix for direct_link of local ID data blocks (node trees in material/lamp/world/scene/texture). These data blocks also need to link the id properties group in their ID base, otherwise custom properties stored in such local node trees will lead to dangling pointers on file load.
2012-10-23 12:38:47 +00:00
CMakeLists.txt
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
code cleanup: add check spelling osl
2012-10-17 01:53:29 +00:00
SConstruct
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00