blender/source/gameengine/Converter
Campbell Barton 2406ebe1a4 - added back zlib include (needed for win32).
- use list append in more places.
- remove non existing include dir.
2010-09-07 01:13:10 +00:00
..
BL_ActionActuator.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_ActionActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureActuator.cpp replace referenecs to python 2.x 2010-04-20 15:46:28 +00:00
BL_ArmatureActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureChannel.cpp own rna naming commits r31439 r31472 also renamed BGE vars unintentionally 2010-08-26 23:49:46 +00:00
BL_ArmatureChannel.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureConstraint.cpp own rna naming commits r31439 r31472 also renamed BGE vars unintentionally 2010-08-26 23:49:46 +00:00
BL_ArmatureConstraint.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ArmatureObject.cpp - remove unused includes IMB_*, BIF_* & MEM_* 2010-08-16 05:46:10 +00:00
BL_ArmatureObject.h Fix BGE bug reported by Gilberto: BL_AmartureObject.channels returns only one channel. Fix BL_ArmatureChannel.joint_rotation now that bPoseChannel structure is passed directly to the get function. 2010-08-25 09:25:11 +00:00
BL_BlenderDataConversion.cpp BGE patch #22623 applied: new bound type: Capsule. 2010-08-28 20:56:54 +00:00
BL_BlenderDataConversion.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_DeformableGameObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_DeformableGameObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_MeshDeformer.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_MeshDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_ModifierDeformer.cpp BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + parent type to modifiers doversion(). Patch by Xavier Thomas (xat) 2010-05-25 08:42:11 +00:00
BL_ModifierDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_ShapeActionActuator.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_ShapeActionActuator.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_ShapeDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
BL_ShapeDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BL_SkinDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
BL_SkinDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
BlenderWorldInfo.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BlenderWorldInfo.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CMakeLists.txt - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
KX_BlenderScalarInterpolator.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderScalarInterpolator.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
KX_BlenderSceneConverter.cpp Committing patch [#23278] (by me) 2010-08-28 02:07:55 +00:00
KX_BlenderSceneConverter.h Committing patch [#23278] (by me) 2010-08-28 02:07:55 +00:00
KX_ConvertActuators.cpp BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
KX_ConvertActuators.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertControllers.cpp bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS 2010-08-05 03:25:45 +00:00
KX_ConvertControllers.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertProperties.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
KX_ConvertProperties.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertSensors.cpp Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
KX_ConvertSensors.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_IpoConvert.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
KX_IpoConvert.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00