blender/source/gameengine/GameLogic/SConscript

64 lines
1.9 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
incs = [
'.',
'#intern/container',
'#intern/ghost',
'#/intern/string',
'#/intern/moto/include',
'#/source/blender/blenlib',
'#/source/gameengine/Expressions',
'#/source/gameengine/Rasterizer',
'#/source/gameengine/SceneGraph',
]
incs = ' '.join(incs)
defs = []
if env['WITH_BF_SDL']:
defs.append('WITH_SDL')
incs += ' ' + env['BF_SDL_INC']
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #/intern/guardedalloc'
env.BlenderLib ( 'ge_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])