forked from bartvdbraak/blender
The effect of this is not visible with standard compositor/shader nodes, because the editor node tree is immediately set from context afterward using the scene or active material. But with pynodes the context update is not necessarily defined and the node tree pointer gets lost. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@2d6ebcb239 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |