forked from bartvdbraak/blender
9643b2e5b5
This commit implements dissolving of edges which were used to triangulate non-flat faces. This slows things down a bit (around 5% on heave mesh with all faces triangulated). We could improve speed of dissolve a bit here (so not a bell to add an option for triangulation yet). Also fixed wrong edge origindex mapping. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@2d6ebcb239 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |