forked from bartvdbraak/blender
57e26627c4
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __KERNEL_SPLIT_H__
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#define __KERNEL_SPLIT_H__
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_split_data.h"
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#include "kernel_globals.h"
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#ifdef __OSL__
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# include "osl_shader.h"
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#endif
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#ifdef __KERNEL_OPENCL__
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# include "kernel_image_opencl.h"
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#endif
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#ifdef __KERNEL_CPU__
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# include "../kernels/cpu/kernel_cpu_image.h"
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#endif
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#include "util_atomic.h"
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#include "kernel_random.h"
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#include "kernel_projection.h"
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#include "kernel_montecarlo.h"
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#include "kernel_differential.h"
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#include "kernel_camera.h"
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#include "geom/geom.h"
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#include "bvh/bvh.h"
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#include "kernel_accumulate.h"
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#include "kernel_shader.h"
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#include "kernel_light.h"
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#include "kernel_passes.h"
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#ifdef __SUBSURFACE__
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# include "kernel_subsurface.h"
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#endif
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#ifdef __VOLUME__
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# include "kernel_volume.h"
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#endif
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#include "kernel_path_state.h"
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#include "kernel_shadow.h"
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#include "kernel_emission.h"
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#include "kernel_path_common.h"
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#include "kernel_path_surface.h"
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#include "kernel_path_volume.h"
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#include "kernel_path_subsurface.h"
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#ifdef __KERNEL_DEBUG__
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# include "kernel_debug.h"
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#endif
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#include "kernel_queues.h"
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#include "kernel_work_stealing.h"
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#endif /* __KERNEL_SPLIT_H__ */
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