blender/intern/cycles/kernel/split/kernel_split_common.h
Hristo Gueorguiev 57e26627c4 Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet.

Transparent shadows are always enabled for volume rendering.

Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
2017-03-09 17:09:37 +01:00

78 lines
1.8 KiB
C

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_SPLIT_H__
#define __KERNEL_SPLIT_H__
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_split_data.h"
#include "kernel_globals.h"
#ifdef __OSL__
# include "osl_shader.h"
#endif
#ifdef __KERNEL_OPENCL__
# include "kernel_image_opencl.h"
#endif
#ifdef __KERNEL_CPU__
# include "../kernels/cpu/kernel_cpu_image.h"
#endif
#include "util_atomic.h"
#include "kernel_random.h"
#include "kernel_projection.h"
#include "kernel_montecarlo.h"
#include "kernel_differential.h"
#include "kernel_camera.h"
#include "geom/geom.h"
#include "bvh/bvh.h"
#include "kernel_accumulate.h"
#include "kernel_shader.h"
#include "kernel_light.h"
#include "kernel_passes.h"
#ifdef __SUBSURFACE__
# include "kernel_subsurface.h"
#endif
#ifdef __VOLUME__
# include "kernel_volume.h"
#endif
#include "kernel_path_state.h"
#include "kernel_shadow.h"
#include "kernel_emission.h"
#include "kernel_path_common.h"
#include "kernel_path_surface.h"
#include "kernel_path_volume.h"
#include "kernel_path_subsurface.h"
#ifdef __KERNEL_DEBUG__
# include "kernel_debug.h"
#endif
#include "kernel_queues.h"
#include "kernel_work_stealing.h"
#endif /* __KERNEL_SPLIT_H__ */