forked from bartvdbraak/blender
Ton will work on moving the File menu out of the Info space before release. notes. - reply Operator isn't working anymore. - UI for reports is commented out so its not mixed with the file menu.
174 lines
4.9 KiB
Python
174 lines
4.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import *
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class CONSOLE_HT_header(bpy.types.Header):
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bl_space_type = 'CONSOLE'
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def draw(self, context):
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sc = context.space_data
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# text = sc.text
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layout = self.layout
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("CONSOLE_MT_console")
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row = layout.row(align=True)
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row.operator("console.autocomplete", text="Autocomplete")
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class CONSOLE_MT_console(bpy.types.Menu):
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bl_label = "Console"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.operator("console.clear")
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layout.operator("console.copy")
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layout.operator("console.paste")
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layout.menu("CONSOLE_MT_language")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class CONSOLE_MT_language(bpy.types.Menu):
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bl_label = "Languages..."
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def draw(self, context):
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import sys
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layout = self.layout
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layout.column()
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# Collect modules with 'console_*.execute'
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languages = []
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for modname, mod in sys.modules.items():
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if modname.startswith("console_") and hasattr(mod, "execute"):
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languages.append(modname.split('_', 1)[-1])
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languages.sort()
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for language in languages:
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layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
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def add_scrollback(text, text_type):
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for l in text.split('\n'):
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bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
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type=text_type)
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class ConsoleExec(bpy.types.Operator):
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'''Execute the current console line as a python expression'''
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bl_idname = "console.execute"
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bl_label = "Console Execute"
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def execute(self, context):
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sc = context.space_data
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module = __import__("console_" + sc.language)
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execute = getattr(module, "execute", None)
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if execute:
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return execute(context)
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else:
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print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
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return {'FINISHED'}
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class ConsoleAutocomplete(bpy.types.Operator):
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'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
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bl_idname = "console.autocomplete"
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bl_label = "Console Autocomplete"
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def execute(self, context):
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sc = context.space_data
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module = __import__("console_" + sc.language)
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autocomplete = getattr(module, "autocomplete", None)
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if autocomplete:
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return autocomplete(context)
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else:
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print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
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return {'FINISHED'}
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class ConsoleBanner(bpy.types.Operator):
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'''Print a message whem the terminal initializes'''
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bl_idname = "console.banner"
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bl_label = "Console Banner"
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def execute(self, context):
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sc = context.space_data
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# default to python
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if not sc.language:
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sc.language = 'python'
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module = __import__("console_" + sc.language)
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banner = getattr(module, "banner", None)
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if banner:
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return banner(context)
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else:
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print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
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return {'FINISHED'}
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class ConsoleLanguage(bpy.types.Operator):
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'''Set the current language for this console'''
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bl_idname = "console.language"
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bl_label = "Console Language"
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language = StringProperty(name="Language", maxlen=32, default="")
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def execute(self, context):
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sc = context.space_data
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# defailt to python
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sc.language = self.language
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bpy.ops.console.banner()
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# insert a new blank line
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bpy.ops.console.history_append(text="", current_character=0,
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remove_duplicates=True)
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return {'FINISHED'}
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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