blender/intern/cycles
Thomas Dinges 9732c6283e Cycles / CPU Rendering:
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.

This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
2013-07-20 00:40:03 +00:00
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app Cycles Test App: 2013-01-17 22:51:54 +00:00
blender Cycles / Sampling Presets: 2013-07-19 23:59:40 +00:00
bvh Cycles: attempt to fix internal compile error with some visual studio builds 2013-06-18 13:19:16 +00:00
cmake Cycles / CMake: 2012-11-09 18:31:04 +00:00
device Cycles / CPU Rendering: 2013-07-20 00:40:03 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel * Fix a typo in code. 2013-07-17 21:25:44 +00:00
render Code cleanup / Cycles: 2013-07-19 22:56:54 +00:00
subd Cycles: 2013-06-04 17:20:00 +00:00
util Cycles / CPU Rendering: 2013-07-20 00:40:03 +00:00
CMakeLists.txt Arrempt to fix Cycles compilation with Clang 2013-07-07 18:29:57 +00:00
SConscript Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the 2013-06-19 17:54:26 +00:00