blender/extern/bullet/BulletDynamics/BulletDynamics_vc8.vcproj
Erwin Coumans 90e5a9aa14 Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00

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5.4 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Bullet3Dynamics"
ProjectGUID="{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}"
Keyword="Win32Proj"
>
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<Platform
Name="Win32"
/>
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<ToolFiles>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\LinearMath;..\Bullet;..\BulletDynamics"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/BulletDynamics.lib"
/>
<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
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<Tool
Name="VCPostBuildEventTool"
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Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\LinearMath;..\Bullet;..\BulletDynamics"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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Name="VCLibrarianTool"
OutputFile="$(OutDir)/BulletDynamics.lib"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
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<Filter
Name="ConstraintSolver"
>
<File
RelativePath=".\ConstraintSolver\ConstraintSolver.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\ContactConstraint.cpp"
>
</File>
<File
RelativePath=".\ConstraintSolver\ContactConstraint.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\ContactSolverInfo.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\JacobianEntry.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\OdeConstraintSolver.cpp"
>
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<File
RelativePath=".\ConstraintSolver\OdeConstraintSolver.h"
>
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<File
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>
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>
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<File
RelativePath=".\ConstraintSolver\SimpleConstraintSolver.cpp"
>
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<File
RelativePath=".\ConstraintSolver\SimpleConstraintSolver.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\Solve2LinearConstraint.cpp"
>
</File>
<File
RelativePath=".\ConstraintSolver\Solve2LinearConstraint.h"
>
</File>
<File
RelativePath=".\ConstraintSolver\SorLcp.cpp"
>
</File>
<File
RelativePath=".\ConstraintSolver\SorLcp.h"
>
</File>
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<Filter
Name="Vehicle"
>
<File
RelativePath=".\Vehicle\RaycastVehicle.cpp"
>
</File>
<File
RelativePath=".\Vehicle\RaycastVehicle.h"
>
</File>
<File
RelativePath=".\Vehicle\VehicleControl.h"
>
</File>
<File
RelativePath=".\Vehicle\VehicleFrame.h"
>
</File>
<File
RelativePath=".\Vehicle\VehicleInputController.h"
>
</File>
<File
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>
</File>
<File
RelativePath=".\Vehicle\VehicleTuning.cpp"
>
</File>
<File
RelativePath=".\Vehicle\VehicleTuning.h"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
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<Filter
Name="Dynamics"
>
<File
RelativePath=".\Dynamics\BU_Joint.cpp"
>
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<File
RelativePath=".\Dynamics\BU_Joint.h"
>
</File>
<File
RelativePath=".\Dynamics\ContactJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\ContactJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\MassProps.h"
>
</File>
<File
RelativePath=".\Dynamics\RigidBody.cpp"
>
</File>
<File
RelativePath=".\Dynamics\RigidBody.h"
>
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<File
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>
</File>
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<Globals>
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</VisualStudioProject>