blender/release/scripts/mesh_cleanup.py
Campbell Barton 9c322c7e86 Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
2006-04-10 21:42:18 +00:00

298 lines
8.5 KiB
Python

#!BPY
"""
Name: 'Clean meshes'
Blender: 228
Group: 'Mesh'
Tooltip: 'Clean unused data from all selected mesh objects.'
"""
from Blender import *
from Blender.Mathutils import TriangleArea
import Blender
import BPyMesh
reload(BPyMesh)
dict2MeshWeight= BPyMesh.dict2MeshWeight
meshWeight2Dict= BPyMesh.meshWeight2Dict
def rem_free_verts(me):
vert_users= [0] * len(me.verts)
for f in me.faces:
for v in f.v:
vert_users[v.index]+=1
for e in me.edges:
for v in e: # loop on edge verts
vert_users[v.index]+=1
verts_free= []
for i, users in enumerate(vert_users):
if not users:
verts_free.append(i)
if verts_free:
pass
me.verts.delete(verts_free)
return len(verts_free)
def rem_free_edges(me, limit=None):
''' Only remove based on limit if a limit is set, else remove all '''
def sortPair(a,b):
return min(a,b), max(a,b)
edgeDict= {} # will use a set when python 2.4 is standard.
for f in me.faces:
for i in xrange(len(f.v)):
edgeDict[sortPair(f.v[i].index, f.v[i-1].index)]= None
edges_free= []
for e in me.edges:
if not edgeDict.has_key(sortPair(e.v1.index, e.v2.index)):
edges_free.append(e)
if limit != None:
edges_free= [e for e in edges_free if (e.v1.co-e.v2.co).length <= limit]
me.edges.delete(edges_free)
return len(edges_free)
def rem_area_faces(me, limit=0.001):
''' Faces that have an area below the limit '''
def faceArea(f):
if len(f.v) == 3:
return TriangleArea(f.v[0].co, f.v[1].co, f.v[2].co)
elif len(f.v) == 4:
return\
TriangleArea(f.v[0].co, f.v[1].co, f.v[2].co) +\
TriangleArea(f.v[0].co, f.v[2].co, f.v[3].co)
rem_faces= [f for f in me.faces if faceArea(f) <= limit]
if rem_faces:
me.faces.delete( 0, rem_faces )
return len(rem_faces)
def rem_perimeter_faces(me, limit=0.001):
''' Faces whos combine edge length is below the limit '''
def faceEdLen(f):
if len(f.v) == 3:
return\
(f.v[0].co-f.v[1].co).length +\
(f.v[1].co-f.v[2].co).length +\
(f.v[2].co-f.v[0].co).length
elif len(f.v) == 4:
return\
(f.v[0].co-f.v[1].co).length +\
(f.v[1].co-f.v[2].co).length +\
(f.v[2].co-f.v[3].co).length +\
(f.v[3].co-f.v[0].co).length
rem_faces= [f for f in me.faces if faceEdLen(f) <= limit]
if rem_faces:
me.faces.delete( 0, rem_faces )
return len(rem_faces)
def rem_unused_materials(me):
materials= me.materials
len_materials= len(materials)
if len_materials < 2:
return 0
rem_materials= 0
material_users= dict( [(i,0) for i in xrange(len_materials)] )
for f in me.faces:
# Make sure the face index isnt too big. this happens sometimes.
if f.mat >= len_materials:
f.mat=0
material_users[f.mat] += 1
mat_idx_subtract= 0
reindex_mapping= dict( [(i,0) for i in xrange(len_materials)] )
i= len_materials
while i:
i-=1
if material_users[i] == 0:
mat_idx_subtract+=1
reindex_mapping[i]= mat_idx_subtract
materials.pop(i)
rem_materials+=1
for f in me.faces:
f.mat= f.mat - reindex_mapping[f.mat]
me.materials= materials
return rem_materials
def rem_free_groups(me, groupNames, vWeightDict):
''' cound how many vert users a group has and remove unsued groups '''
rem_groups = 0
groupUserDict= dict([(group,0) for group in groupNames])
for vertexWeight in vWeightDict:
for group, weight in vertexWeight.iteritems():
groupUserDict[group] += 1
i=len(groupNames)
while i:
i-=1
group= groupNames[i]
if groupUserDict[group] == 0:
del groupNames[i]
print '\tremoving, vgroup', group
rem_groups+=1
return rem_groups
def rem_zero_weights(me, limit, groupNames, vWeightDict):
''' remove verts from a group when their weight is zero.'''
rem_vweight_count= 0
for vertexWeight in vWeightDict:
items= vertexWeight.items()
for group, weight in items:
if weight < limit:
del vertexWeight[group]
rem_vweight_count+= 1
return rem_vweight_count
def normalize_vweight(me, groupNames, vWeightDict):
for vertexWeight in vWeightDict:
unit= 0.0
for group, weight in vertexWeight.iteritems():
unit+= weight
if unit != 1.0 and unit != 0.0:
for group, weight in vertexWeight.iteritems():
vertexWeight[group]= weight/unit
def main():
scn= Scene.GetCurrent()
obsel= Object.GetSelected()
actob= scn.getActiveObject()
is_editmode= Window.EditMode()
# Edit mode object is not active, add it to the list.
if is_editmode and (not actob.sel):
obsel.append(actob)
#====================================#
# Popup menu to select the functions #
#====================================#
CLEAN_ALL_DATA= Draw.Create(0)
CLEAN_VERTS_FREE= Draw.Create(1)
CLEAN_EDGE_NOFACE= Draw.Create(0)
CLEAN_EDGE_SMALL= Draw.Create(0)
CLEAN_FACE_PERIMETER= Draw.Create(0)
CLEAN_FACE_SMALL= Draw.Create(0)
CLEAN_MATERIALS= Draw.Create(0)
CLEAN_GROUP= Draw.Create(0)
CLEAN_VWEIGHT= Draw.Create(0)
CLEAN_WEIGHT_NORMALIZE= Draw.Create(0)
limit= Draw.Create(0.01)
# Get USER Options
pup_block= [\
('Verts: free', CLEAN_VERTS_FREE, 'Remove verts that are not used by an edge or a face.'),\
('Edges: free', CLEAN_EDGE_NOFACE, 'Remove edges that are not in a face.'),\
('Edges: short', CLEAN_EDGE_SMALL, 'Remove edges that are below the length limit.'),\
('Faces: small perimeter', CLEAN_FACE_PERIMETER, 'Remove faces below the perimeter limit.'),\
('Faces: small area', CLEAN_FACE_SMALL, 'Remove faces below the area limit (may remove faces stopping T-face artifacts).'),\
'Materials',\
('Material Clean', CLEAN_MATERIALS, 'Remove unused materials.'),\
'VGroups',\
('Group Clean', CLEAN_GROUP, 'Remove vertex groups that have no verts using them.'),\
('Weight Clean', CLEAN_VWEIGHT, 'Remove zero weighted verts from groups (limit is zero threshold).'),\
('Weight Normalize', CLEAN_WEIGHT_NORMALIZE, 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'),\
'',\
('limit: ', limit, 0.001, 1.0, 'Limit used for the area and length tests above (a higher limit will remove more data).'),\
'',\
('All Mesh Data', CLEAN_ALL_DATA, 'Warning! Operate on ALL mesh objects in your Blend file. Use with care'),\
]
if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
return
CLEAN_VERTS_FREE= CLEAN_VERTS_FREE.val
CLEAN_EDGE_NOFACE= CLEAN_EDGE_NOFACE.val
CLEAN_EDGE_SMALL= CLEAN_EDGE_SMALL.val
CLEAN_FACE_PERIMETER= CLEAN_FACE_PERIMETER.val
CLEAN_FACE_SMALL= CLEAN_FACE_SMALL.val
CLEAN_MATERIALS= CLEAN_MATERIALS.val
CLEAN_GROUP= CLEAN_GROUP.val
CLEAN_VWEIGHT= CLEAN_VWEIGHT.val
CLEAN_WEIGHT_NORMALIZE= CLEAN_WEIGHT_NORMALIZE.val
limit= limit.val
CLEAN_ALL_DATA= CLEAN_ALL_DATA.val
if is_editmode: Window.EditMode(0)
if CLEAN_ALL_DATA:
if CLEAN_GROUP or CLEAN_VWEIGHT or CLEAN_WEIGHT_NORMALIZE:
# For groups we need the objects linked to the mesh
meshes= [ob.getData(mesh=1) for ob in Object.Get() if ob.getType() == 'Mesh']
else:
meshes= Mesh.Get()
else:
meshes= [ob.getData(mesh=1) for ob in obsel if ob.getType() == 'Mesh']
rem_face_count= rem_edge_count= rem_vert_count= rem_material_count= rem_group_count= rem_vweight_count= 0
for me in meshes:
if CLEAN_FACE_SMALL:
rem_face_count += rem_area_faces(me, limit)
if CLEAN_FACE_PERIMETER:
rem_face_count += rem_perimeter_faces(me, limit)
if CLEAN_EDGE_SMALL: # for all use 2- remove all edges.
rem_edge_count += rem_free_edges(me, limit)
if CLEAN_EDGE_NOFACE:
rem_edge_count += rem_free_edges(me)
if CLEAN_VERTS_FREE:
rem_vert_count += rem_free_verts(me)
if CLEAN_MATERIALS:
rem_material_count += rem_unused_materials(me)
if CLEAN_VWEIGHT or CLEAN_GROUP or CLEAN_WEIGHT_NORMALIZE:
groupNames, vWeightDict= meshWeight2Dict(me)
if CLEAN_VWEIGHT:
rem_vweight_count += rem_zero_weights(me, limit, groupNames, vWeightDict)
if CLEAN_GROUP:
rem_group_count += rem_free_groups(me, groupNames, vWeightDict)
pass
if CLEAN_WEIGHT_NORMALIZE:
normalize_vweight(me, groupNames, vWeightDict)
# Copy back to mesh vertex groups.
dict2MeshWeight(me, groupNames, vWeightDict)
if is_editmode: Window.EditMode(0)
stat_string= 'Removed from ' + str(len(meshes)) + ' Mesh(es)%t|'
if CLEAN_VERTS_FREE: stat_string+= 'Verts: %i|' % rem_edge_count
if CLEAN_EDGE_SMALL or CLEAN_EDGE_NOFACE: stat_string+= 'Edges: %i|' % rem_edge_count
if CLEAN_FACE_SMALL or CLEAN_FACE_PERIMETER: stat_string+= 'Faces: %i|' % rem_face_count
if CLEAN_MATERIALS: stat_string+= 'Materials: %i|' % rem_material_count
if CLEAN_VWEIGHT: stat_string+= 'VWeights: %i|' % rem_vweight_count
if CLEAN_GROUP: stat_string+= 'VGroups: %i|' % rem_group_count
Draw.PupMenu(stat_string)
if __name__ == '__main__':
main()