forked from bartvdbraak/blender
8537a4d471
Added support for "Weighted Collapse" Before an edge could only collapse into its middle, Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting. This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location. Added a tool in the mesh menu for accessing the poly reduction tool.
70 lines
2.2 KiB
Python
70 lines
2.2 KiB
Python
#!BPY
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"""
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Name: 'Poly Reducer'
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Blender: 241
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Group: 'Mesh'
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Tooltip: 'Removed polygons from a mesh while maintaining the shape, textures and weights.'
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"""
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from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
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import BPyMesh
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reload(BPyMesh)
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def main():
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scn = Scene.GetCurrent()
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act_ob= scn.getActiveObject()
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if act_ob.getType()!='Mesh':
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act_ob= None
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sel= [ob for ob in Object.GetSelected() if ob.getType()=='Mesh' if ob != act_ob]
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if not sel and not act_ob:
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Draw.PupMenu('Error, select a mesh as your active object')
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return
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# Defaults
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PREF_REDUX= Draw.Create(0.5)
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PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
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PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
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PREF_FACE_TRIANGULATE= Draw.Create(1)
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PREF_DO_UV= Draw.Create(1)
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PREF_DO_VCOL= Draw.Create(1)
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PREF_DO_WEIGHTS= Draw.Create(1)
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pup_block = [\
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('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
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('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
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('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
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('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
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('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
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('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
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('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
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]
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if not Draw.PupBlock("X Mirror mesh tool", pup_block):
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return
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PREF_REDUX= PREF_REDUX.val
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PREF_BOUNDRY_WEIGHT= PREF_BOUNDRY_WEIGHT.val
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PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
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PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
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PREF_DO_UV= PREF_DO_UV.val
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PREF_DO_VCOL= PREF_DO_VCOL.val
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PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
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t= sys.time()
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is_editmode = Window.EditMode() # Exit Editmode.
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if is_editmode: Window.EditMode(0)
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Window.WaitCursor(1)
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BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
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if is_editmode: Window.EditMode(1)
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Window.WaitCursor(0)
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Window.RedrawAll()
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print 'Reduction done in %.6f sec.' % (sys.time()-t)
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if __name__ == '__main__':
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main() |