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Sergey Sharybin 98c7e75897 Graph editor: Add channel option to make it persistent on display
The idea is to allow certain animation channels to be always visible in
animation editors. So, for example, one can pin Camera animation to the
editor so it is always possible to refine/tweak camera animation when
animating something else in the scene.

There is probably some more polishing required, and some current
limitations could be solved in the future but should be a good starting
point already.

Currently only works for object without recursing into deeper datablock
(so for example, it's not possible to pin object material animation).

Studio request by Colin Levy.
2016-09-12 15:39:40 +02:00
build_files [CMAKE/Platform/Windows] Only perform version check if the actual compiler is MSVC 2016-09-10 17:58:56 -06:00
doc API doc: add new pure-rsync py script to update API doc on Blender server. 2016-09-05 09:38:53 +02:00
extern Curve Fitting: correct initial handle sign 2016-09-02 02:58:34 +10:00
intern Cycles: Fix wrong SSS in combination with hair on AVX2 platform 2016-09-12 12:48:35 +02:00
release GPencil UI: Ensure "Move to Color" can be found from the colors panel dropdwon too 2016-09-08 01:42:16 +12:00
source Graph editor: Add channel option to make it persistent on display 2016-09-12 15:39:40 +02:00
tests Fix undefined variable on errors in Cycles ctests. 2016-09-10 23:04:14 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Update .gitignore to some more generated/non-git-stored files. 2016-08-21 22:40:57 +02:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt [cmake/cpack] allow override of package name 2016-09-06 08:47:45 -06:00
COPYING
GNUmakefile Cleanup: line length 2016-07-15 01:26:26 +10:00
make.bat Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00