blender/source/gameengine/GamePlayer/ghost
Campbell Barton 98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
..
CMakeLists.txt white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
GPG_Application.cpp Fixed sound stuff for gameplayer, no sound though as U.audiodevice is set to 0 (="No Audio"). 2009-09-04 20:03:27 +00:00
GPG_Application.h Fixed sound stuff for gameplayer, no sound though as U.audiodevice is set to 0 (="No Audio"). 2009-09-04 20:03:27 +00:00
GPG_Canvas.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Canvas.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_ghost.cpp Added sound device default settings for the gameplayer. 2009-09-04 20:14:59 +00:00
GPG_KeyboardDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_KeyboardDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00