forked from bartvdbraak/blender
d579ea2901
while the docs said it followed the settings in the Output panel, other file formats work now. Benderplayer still only saves PNG now as documented, but I cleaned up the code there to reuse existing imbuf functions rather than using own libpng code. |
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.. | ||
bmfont.cpp | ||
CMakeLists.txt | ||
GPC_Canvas.cpp | ||
GPC_Canvas.h | ||
GPC_Engine.cpp | ||
GPC_Engine.h | ||
GPC_KeyboardDevice.cpp | ||
GPC_KeyboardDevice.h | ||
GPC_MouseDevice.cpp | ||
GPC_MouseDevice.h | ||
GPC_RawImage.cpp | ||
GPC_RawImage.h | ||
GPC_RawLoadDotBlendArray.cpp | ||
GPC_RawLoadDotBlendArray.h | ||
GPC_RawLogoArrays.cpp | ||
GPC_RawLogoArrays.h | ||
GPC_RenderTools.cpp | ||
GPC_RenderTools.h | ||
GPC_System.cpp | ||
GPC_System.h | ||
load.blend | ||
logo_blender3d.raw | ||
logo_blender.raw | ||
logo_nan.raw | ||
SConscript |