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Sergey Sharybin 9921e10583 Math: Set matrix to zero when inversion fails
Avoids usage of uninitialized memory when inversion fails.

That uninitialized memory can cause object to become visible when
it is supposed not to or other artifacts like that.

Longer term solution would be to check every instance of invert_m#
function and to explicit fallback when needed (possibly, using
extra utility functions).
2018-06-22 12:08:18 +02:00
build_files Merge remote-tracking branch 'origin/master' into blender2.8 2018-06-18 13:40:39 -06:00
doc Collections and groups unification 2018-05-18 13:34:24 +02:00
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intern Math: Set matrix to zero when inversion fails 2018-06-22 12:08:18 +02:00
release PaintMode: Full Shading Boolean => Slider 2018-06-22 10:43:03 +02:00
source PaintMode: Full Shading Boolean => Slider 2018-06-22 10:43:03 +02:00
tests Use evaluated objects in Alembic unit tests 2018-06-12 15:39:54 +02:00
.arcconfig Arc: Use proper lacding branch 2018-04-24 12:26:37 +02:00
.editorconfig editorconfig: correct C/C++ using space 2018-06-19 07:48:12 +02:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:46:06 +02:00
.gitmodules Fix git submodules branch configuration 2018-04-23 12:55:04 +02:00
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