forked from bartvdbraak/blender
185cf6095e
- the resulting selection is now correct internal details - bev_rebuild_polygon() now only rebuilds polygons that are attached to a bevel vertex (was rebuilding ALL). ... need to take care we don't leave faces pointing to removed geometry, so far this works fine. - bev_rebuild_polygon() uses stack memory for <32 size ngons to reduce allocs. - skip hash lookup when removing bevel verts (use tag instead). |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |