blender/intern/cycles/kernel/split
Brecht Van Lommel 999d5a6785 Cycles CUDA: reduce stack memory by reusing ShaderData.
57% less for path and 48% less for branched path.
2016-05-23 22:29:24 +02:00
..
kernel_background_buffer_update.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_data_init.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_direct_lighting.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_holdout_emission_blurring_pathtermination_ao.h Cycles: Remove unused argument from the split kernel functions 2015-11-01 17:22:42 +05:00
kernel_lamp_emission.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_next_iteration_setup.h Cycles: Cleanup, indentation and braces 2016-02-03 15:00:55 +01:00
kernel_scene_intersect.h Cycles: Remove some unused variables from split kernel function 2016-01-29 18:54:46 +01:00
kernel_shader_eval.h Cycles: Refactor how we pass bounce info to light path node. 2016-01-06 23:43:29 +01:00
kernel_shadow_blocked.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_split_common.h Cycles: Code cleanup, split kernel 2015-05-27 13:08:17 +05:00
kernel_sum_all_radiance.h Cycles: Partially revert previous commit 2015-11-01 21:01:12 +05:00