blender/release/ui/space_view3d.py
Thomas Dinges 99e369d38d 2.5 Buttons:
* Some Updates for n-key Areas in View3D and Image Editor and some tweaks in bone panels. Patch by William Reynish. Thanks!
2009-07-14 12:32:19 +00:00

182 lines
4.4 KiB
Python

import bpy
class VIEW3D_MT_view_navigation(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Navigation"
def draw(self, context):
layout = self.layout
# layout.itemO("VIEW3D_OT_view_fly_mode")
# layout.itemS()
layout.items_enumO("VIEW3D_OT_view_orbit", "type")
layout.itemS()
layout.items_enumO("VIEW3D_OT_view_pan", "type")
layout.itemS()
layout.item_floatO("VIEW3D_OT_zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("VIEW3D_OT_zoom", "delta", -1.0, text="Zoom Out")
class VIEW3D_MT_view(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "View"
def draw(self, context):
layout = self.layout
layout.itemO("VIEW3D_OT_properties", icon="ICON_MENU_PANEL")
layout.itemO("VIEW3D_OT_toolbar", icon="ICON_MENU_PANEL")
layout.itemS()
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "CAMERA")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "TOP")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "FRONT")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "RIGHT")
# layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
layout.itemO("VIEW3D_OT_view_persportho")
layout.itemS()
# layout.itemO("VIEW3D_OT_view_show_all_layers")
# layout.itemS()
# layout.itemO("VIEW3D_OT_view_local_view")
# layout.itemO("VIEW3D_OT_view_global_view")
# layout.itemS()
layout.itemM("VIEW3D_MT_view_navigation")
# layout.itemM("VIEW3D_MT_view_align", text="Align View")
layout.itemS()
layout.operator_context = "INVOKE_REGION_WIN"
layout.itemO("VIEW3D_OT_clip_border")
layout.itemO("VIEW3D_OT_zoom_border")
layout.itemS()
layout.itemO("VIEW3D_OT_view_center")
layout.itemO("VIEW3D_OT_view_all")
layout.itemS()
layout.itemO("SCREEN_OT_screen_full_area")
class VIEW3D_HT_header(bpy.types.Header):
__space_type__ = "VIEW_3D"
def draw(self, context):
layout = self.layout
layout.template_header()
# menus
if context.area.show_menus:
row = layout.row()
row.itemM("VIEW3D_MT_view")
layout.template_header_3D()
class VIEW3D_PT_3dview_properties(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "View"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
view = context.space_data
layout = self.layout
split = layout.split()
col = split.column()
col.itemR(view, "camera")
col.itemR(view, "lens")
col.itemL(text="Clip:")
col.itemR(view, "clip_start", text="Start")
col.itemR(view, "clip_end", text="End")
col.itemL(text="Grid:")
col.itemR(view, "grid_spacing", text="Spacing")
col.itemR(view, "grid_subdivisions", text="Subdivisions")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "Display"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
view = context.space_data
layout = self.layout
split = layout.split()
col = split.column()
col.itemR(view, "display_floor", text="Grid Floor")
col.itemR(view, "display_x_axis", text="X Axis")
col.itemR(view, "display_y_axis", text="Y Axis")
col.itemR(view, "display_z_axis", text="Z Axis")
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
col.itemR(view, "textured_solid")
class VIEW3D_PT_background_image(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "Background Image"
def poll(self, context):
view = context.space_data
bg = context.space_data.background_image
return (view)
def draw_header(self, context):
layout = self.layout
view = context.space_data
layout.itemR(view, "display_background_image", text="")
def draw(self, context):
view = context.space_data
bg = context.space_data.background_image
layout = self.layout
layout.active = view.display_background_image
split = layout.split()
col = split.column()
col.itemR(bg, "image")
# col.itemR(bg, "image_user")
col.itemR(bg, "size")
col.itemR(bg, "transparency", slider=True)
col.itemL(text="Offset:")
col.itemR(bg, "x_offset", text="X")
col.itemR(bg, "y_offset", text="Y")
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_view)
bpy.types.register(VIEW3D_HT_header)
bpy.types.register(VIEW3D_PT_3dview_properties)
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_background_image)