forked from bartvdbraak/blender
968e1b3b10
There was some fuzzyness in `region_overlap_fix()`, using an 'other side' region as ref to move current one in case their rect would intersect... New code is a bit more complex, but should handle nicely all situations, mostly ensuring we only translate an overlap if we find a previous one **on the same side**, and ensuring we also never have intersecting overlapping regions from different sides (since this does not work nice at all). |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |