blender/source/gameengine/Converter
Benoit Bolsee 9a40f4d2a6 BGE: bookmark option on controller to make them run before all other controllers.
A new bookmark button is available on the controller UI. 
When set, the controller is guaranteed to execute before all
other non-bookmarked controllers, provided it is scheduled 
for execution. 

This is useful for initialization scripts that run once at startup or
scripts that must set some prerequisite for the other controllers at
the start of each logic frame.

This feature is also available at python level with the "bookmark"
attribute. It can be changed during the game.

Note that if several script are bookmarked, their relative order of 
execution is not guaranteed. Make sure they don't depend on each other.
2009-05-17 21:50:31 +00:00
..
BL_ActionActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
BL_ActionActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_ArmatureObject.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h BGE C++ API 2009-04-22 12:16:41 +00:00
BL_BlenderDataConversion.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh. 2009-05-11 22:07:30 +00:00
BL_DeformableGameObject.h BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh. 2009-05-11 22:07:30 +00:00
BL_MeshDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_MeshDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ShapeActionActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
BL_ShapeActionActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ShapeDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_SkinDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_SkinDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_SkinMeshObject.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations. 2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp Linux compilation problem, better fix 2009-05-10 21:30:30 +00:00
KX_ConvertActuators.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_ConvertControllers.cpp BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
KX_ConvertControllers.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_ConvertProperties.cpp print warnings when python attributes and methods conflict with game properties. 2009-05-14 00:10:25 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_ConvertSensors.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_IpoConvert.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00