forked from bartvdbraak/blender
996efebbe3
First commit to make some structure in doc/ directory. - moved source/blender/python/doc -> doc/python_api - moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst - modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh (later on I'll try alternative/ scripts by neXyon as promised :) - source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
19 lines
347 B
Python
19 lines
347 B
Python
import mathutils
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from math import radians
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vec = mathutils.Vector((1.0, 2.0, 3.0))
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mat_rot = mathutils.Matrix.Rotation(radians(90), 4, 'X')
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mat_trans = mathutils.Matrix.Translation(vec)
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mat = mat_trans * mat_rot
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mat.invert()
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mat3 = mat.rotation_part()
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quat1 = mat.to_quat()
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quat2 = mat3.to_quat()
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angle = quat1.difference(quat2)
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print(angle)
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