blender/source/gameengine/Physics
Campbell Barton 9b51503307 style cleanup
2012-07-21 22:58:08 +00:00
..
Bullet Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh. 2012-07-10 02:05:06 +00:00
common style cleanup 2012-07-21 22:58:08 +00:00
Dummy style cleanup: comments 2012-06-30 22:49:33 +00:00