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Sergey Sharybin 9c0eecbf10 Fix #34599: Mask nodes stop working if output is later piped through HSV node
Issue was caused by the fix for #33650 which changed way to check whether
operation resolution is set or not from checking dimensions are zero to
setResolution was ever called.

Such change lead to conflict with MixBase operation (used for Mix node) which
uses temporary zero resolution to check whether input socket resolution is
known. This leads to zero resolution setting to that branch of tree. After this
resolution will never set to it's actual value.

For now solved by changing logic how MixBase operation detects resolution.
Namely instead of using trick with temporary zero resolution and calling
determineResolution for all inputs, and then call base class's method to
determine resolution just once again, check whether input socket is connected
and if so use it's resolution.

Shall not be regressions for real-life trees, but keeping an eye on this and
doing more tests is for sure welcome.
2013-03-12 08:24:30 +00:00
build_files use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
intern Cycles / OSL: 2013-03-10 00:42:47 +00:00
release Add i18n monospace font (bmonofont-i18n.ttf) which will be used for the text editor and interactive console 2013-03-12 07:07:04 +00:00
source Fix #34599: Mask nodes stop working if output is later piped through HSV node 2013-03-12 08:24:30 +00:00
CMakeLists.txt use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00