blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
Campbell Barton 903722299d BGE PyAPI fixes
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found.
- Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast.

- Joystick hat events could crash the BGE for joysticks with more then 4 hats.
- PLY Import failed on PLY files from Carve, added some extra types.
2009-06-03 04:12:59 +00:00

124 lines
3.3 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DISABLE_SDL
#include <SDL.h>
#endif
#include "SCA_Joystick.h"
#include "SCA_JoystickPrivate.h"
#ifndef DISABLE_SDL
void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
{
if(sdl_event->jaxis.axis >= JOYAXIS_MAX)
return;
m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value;
m_istrig_axis = 1;
}
/* See notes below in the event loop */
void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event)
{
if(sdl_event->jhat.hat >= JOYHAT_MAX)
return;
m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value;
m_istrig_hat = 1;
}
/* See notes below in the event loop */
void SCA_Joystick::OnButtonUp(SDL_Event* sdl_event)
{
m_istrig_button = 1;
}
void SCA_Joystick::OnButtonDown(SDL_Event* sdl_event)
{
//if(sdl_event->jbutton.button > m_buttonmax) /* unsigned int so always above 0 */
// return;
// sdl_event->jbutton.button;
m_istrig_button = 1;
}
void SCA_Joystick::OnNothing(SDL_Event* sdl_event)
{
m_istrig_axis = m_istrig_button = m_istrig_hat = 0;
}
void SCA_Joystick::HandleEvents(void)
{
SDL_Event sdl_event;
int i;
for (i=0; i<m_joynum; i++) { /* could use JOYINDEX_MAX but no reason to */
if(SCA_Joystick::m_instance[i])
SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
}
while(SDL_PollEvent(&sdl_event))
{
/* Note! m_instance[sdl_event.jaxis.which]
* will segfault if over JOYINDEX_MAX, not too nice but what are the chances? */
/* Note!, with buttons, this wont care which button is pressed,
* only to set 'm_istrig_button', actual pressed buttons are detected by SDL_JoystickGetButton */
/* Note!, if you manage to press and release a button within 1 logic tick
* it wont work as it should */
switch(sdl_event.type)
{
case SDL_JOYAXISMOTION:
SCA_Joystick::m_instance[sdl_event.jaxis.which]->OnAxisMotion(&sdl_event);
break;
case SDL_JOYHATMOTION:
SCA_Joystick::m_instance[sdl_event.jhat.which]->OnHatMotion(&sdl_event);
break;
case SDL_JOYBUTTONUP:
SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonUp(&sdl_event);
break;
case SDL_JOYBUTTONDOWN:
SCA_Joystick::m_instance[sdl_event.jbutton.which]->OnButtonDown(&sdl_event);
break;
#if 0 /* Not used yet */
case SDL_JOYBALLMOTION:
SCA_Joystick::m_instance[sdl_event.jball.which]->OnBallMotion(&sdl_event);
break;
#endif
default:
printf("SCA_Joystick::HandleEvents, Unknown SDL event, this should not happen\n");
break;
}
}
}
#endif