forked from bartvdbraak/blender
9c322c7e86
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created) Exporter had an indentation error also. Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update. Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project) |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
Makefile | ||
VERSION |