forked from bartvdbraak/blender
0169079bd1
Also use guarded allocations for navmesh stuff.
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2011 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "recast-capi.h"
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#include <math.h>
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#include "Recast.h"
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int recast_buildMeshAdjacency(unsigned short* polys, const int npolys,
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const int nverts, const int vertsPerPoly)
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{
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return (int) buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
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}
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