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Lukas Toenne 9d2173518c Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.

Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
build_files Buildbot: package softwaregl scripts for buildbot builds 2012-08-02 08:57:18 +00:00
doc fix for building docs 2012-07-30 10:44:57 +00:00
extern Code cleanup: silence some -Wnarrowing warnings from C++11 2012-08-01 15:02:09 +00:00
intern Bugfix: High resolution "exploded" when using uneven resolutions, sometimes with specific object scaling. 2012-08-01 20:29:37 +00:00
release Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. 2012-08-02 09:52:37 +00:00
source Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. 2012-08-02 09:52:37 +00:00
CMakeLists.txt Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile More spell checking. 2012-07-04 15:04:38 +00:00
SConstruct OSX/scons: fix compiling on the new OSX 10.8 (Mountain Lion) with delivered Xcode 4.4 2012-07-26 11:08:56 +00:00