forked from bartvdbraak/blender
f6c323aa42
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name) |
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cloth | ||
ffmpeg | ||
interaction | ||
render | ||
sss | ||
sunsky |