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Brecht Van Lommel 9d3ad07f14 Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit
faster to render this way and convenient.
2013-06-10 20:34:34 +00:00
build_files Python script auto-execution changes: 2013-06-10 00:42:16 +00:00
doc Code cleanup: removed some unused UI button types 2013-06-09 18:05:50 +00:00
extern Update libmv from own branch 2013-06-01 10:30:46 +00:00
intern Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
release Cycles lamp specials menu now includes separate X/Y size for area lamps 2013-06-10 19:01:40 +00:00
source Fix cycles backwards compatibility for specular_toon shader this actually needs 2013-06-10 20:10:03 +00:00
CMakeLists.txt Python script auto-execution changes: 2013-06-10 00:42:16 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix a mismatch in help message (check_spelling_osl obviously checks OLS, and check_spelling_c, C code! :P ) 2013-05-14 14:37:51 +00:00
SConstruct Fix #35587: Cycles: image movie to single image crashing 2013-06-02 15:02:17 +00:00