blender/source/gameengine/Ketsji/CMakeLists.txt
Porteries Tristan f29f4c92f2 BGE: Remove KX_IPOActuator.
KX_IPOActuator is not used since 2.4.

This patch removes:
	- KX_IPOActuator.h/cpp;
	- Python doc;
	- Write of IPO actuator in write.c;
	- Allocation of IPOactuator in sca.c;
	- Conversion in KX_ConvertActuators.cpp;
	- Initialization of the python proxy in KX_PythonInitTypes.cpp;
	- Other minor remove in logic_windows.c and in KX_PythonInit.cpp.

Reviewers: sybren, campbellbarton

Reviewed By: campbellbarton

Subscribers: moguri

Differential Revision: https://developer.blender.org/D1603
2015-11-03 10:31:08 +01:00

266 lines
5.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
KXNetwork
../BlenderRoutines
../Converter
../Expressions
../GameLogic
../Network
../Network/LoopBackNetwork
../Physics/common
../Rasterizer
../Rasterizer/RAS_OpenGLRasterizer
../SceneGraph
../../blender
../../blender/blenfont
../../blender/blenkernel
../../blender/blenlib
../../blender/blenloader
../../blender/gpu
../../blender/imbuf
../../blender/makesdna
../../blender/makesrna
../../blender/python
../../blender/python/generic
../../blender/python/mathutils
../../../intern/container
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
set(INC_SYS
../../../intern/moto/include
../../../extern/recastnavigation/Recast/Include
../../../extern/recastnavigation/Detour/Include
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
${BOOST_INCLUDE_DIR}
)
set(SRC
BL_Action.cpp
BL_ActionManager.cpp
BL_BlenderShader.cpp
BL_Material.cpp
BL_Shader.cpp
BL_Texture.cpp
KX_ArmatureSensor.cpp
KX_BlenderMaterial.cpp
KX_Camera.cpp
KX_CameraActuator.cpp
KX_CameraIpoSGController.cpp
KX_CharacterWrapper.cpp
KX_ConstraintActuator.cpp
KX_ConstraintWrapper.cpp
KX_Dome.cpp
KX_EmptyObject.cpp
KX_FontObject.cpp
KX_GameActuator.cpp
KX_GameObject.cpp
KX_IpoConvert.cpp
KX_IPO_SGController.cpp
KX_KetsjiEngine.cpp
KX_Light.cpp
KX_LightIpoSGController.cpp
KX_MaterialIpoController.cpp
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseActuator.cpp
KX_MouseFocusSensor.cpp
KX_NavMeshObject.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PolyProxy.cpp
KX_PositionInterpolator.cpp
KX_PyConstraintBinding.cpp
KX_PyMath.cpp
KX_PythonInit.cpp
KX_PythonInitTypes.cpp
KX_PythonMain.cpp
KX_RadarSensor.cpp
KX_RayCast.cpp
KX_RayEventManager.cpp
KX_RaySensor.cpp
KX_SCA_AddObjectActuator.cpp
KX_SCA_DynamicActuator.cpp
KX_SCA_EndObjectActuator.cpp
KX_SCA_ReplaceMeshActuator.cpp
KX_SG_BoneParentNodeRelationship.cpp
KX_SG_NodeRelationships.cpp
KX_ScalarInterpolator.cpp
KX_ScalingInterpolator.cpp
KX_Scene.cpp
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
KX_SteeringActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
KX_TouchSensor.cpp
KX_TrackToActuator.cpp
KX_VehicleWrapper.cpp
KX_VertexProxy.cpp
KX_VisibilityActuator.cpp
KX_WorldInfo.cpp
KX_WorldIpoController.cpp
BL_Action.h
BL_ActionManager.h
BL_BlenderShader.h
BL_Material.h
BL_Shader.h
BL_Texture.h
KX_ArmatureSensor.h
KX_BlenderMaterial.h
KX_Camera.h
KX_CameraActuator.h
KX_CameraIpoSGController.h
KX_CharacterWrapper.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.h
KX_ConstraintWrapper.h
KX_Dome.h
KX_EmptyObject.h
KX_FontObject.h
KX_GameActuator.h
KX_GameObject.h
KX_IInterpolator.h
KX_IpoConvert.h
KX_IPOTransform.h
KX_IPO_SGController.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h
KX_ISystem.h
KX_KetsjiEngine.h
KX_Light.h
KX_LightIpoSGController.h
KX_MaterialIpoController.h
KX_MeshProxy.h
KX_MotionState.h
KX_MouseActuator.h
KX_MouseFocusSensor.h
KX_NavMeshObject.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
KX_ObstacleSimulation.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
KX_PolyProxy.h
KX_PositionInterpolator.h
KX_PyConstraintBinding.h
KX_PyMath.h
KX_PythonInit.h
KX_PythonInitTypes.h
KX_PythonMain.h
KX_RadarSensor.h
KX_RayCast.h
KX_RayEventManager.h
KX_RaySensor.h
KX_SCA_AddObjectActuator.h
KX_SCA_DynamicActuator.h
KX_SCA_EndObjectActuator.h
KX_SCA_ReplaceMeshActuator.h
KX_SG_BoneParentNodeRelationship.h
KX_SG_NodeRelationships.h
KX_ScalarInterpolator.h
KX_ScalingInterpolator.h
KX_Scene.h
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
KX_SteeringActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
KX_TouchSensor.h
KX_TrackToActuator.h
KX_VehicleWrapper.h
KX_VertexProxy.h
KX_VisibilityActuator.h
KX_WorldInfo.h
KX_WorldIpoController.h
# orphan headers (not apart of a library)
../Physics/common/PHY_DynamicTypes.h
../Physics/common/PHY_ICharacter.h
../Physics/common/PHY_IController.h
../Physics/common/PHY_IGraphicController.h
../Physics/common/PHY_IMotionState.h
../Physics/common/PHY_IPhysicsController.h
../Physics/common/PHY_IPhysicsEnvironment.h
../Physics/common/PHY_IVehicle.h
../Physics/common/PHY_Pro.h
)
add_definitions(${GL_DEFINITIONS})
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_SDL)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
add_definitions(-DWITH_SDL)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_AUDASPACE)
add_definitions(${AUDASPACE_DEFINITIONS})
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
${AUDASPACE_PY_INCLUDE_DIRS}
)
endif()
if(WITH_BULLET)
list(APPEND INC
../Physics/Bullet
)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
endif()
blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}")