blender/source/gameengine/Ketsji/KX_MeshProxy.h
Porteries Tristan 2050ecc307 BGE: Fix T48071: Global logic manager
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager,
this request to always update it before run any python script and allow call function like
ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global
m_sCurrentLogicManager is not updated with the proper scene logic manager.
Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add
a similar line. The following patch propose a different way:
- Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is
  set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and
  scene merging.
- Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name
  coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the
  KX_Scene::FindCamera function.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D1913
2016-04-10 23:57:43 +02:00

86 lines
2.7 KiB
C++

/*
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* as published by the Free Software Foundation; either version 2
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
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* The Original Code is: all of this file.
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* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_MeshProxy.h
* \ingroup ketsji
*/
#ifndef __KX_MESHPROXY_H__
#define __KX_MESHPROXY_H__
#ifdef WITH_PYTHON
#include "SCA_IObject.h"
class SCA_LogicManager;
/* utility conversion function */
bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, class RAS_MeshObject **object, bool py_none_ok, const char *error_prefix);
class KX_MeshProxy : public CValue
{
Py_Header
class RAS_MeshObject* m_meshobj;
public:
KX_MeshProxy(class RAS_MeshObject* mesh);
virtual ~KX_MeshProxy();
void SetMeshModified(bool v);
// stuff for cvalue related things
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual const STR_String & GetText();
virtual double GetNumber();
virtual RAS_MeshObject* GetMesh() { return m_meshobj; }
virtual STR_String& GetName();
virtual void SetName(const char *name); // Set the name of the value
virtual CValue* GetReplica();
// stuff for python integration
KX_PYMETHOD(KX_MeshProxy,GetNumMaterials); // Deprecated
KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
KX_PYMETHOD(KX_MeshProxy,GetTextureName);
KX_PYMETHOD_NOARGS(KX_MeshProxy,GetNumPolygons); // Deprecated
// both take materialid (int)
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
KX_PYMETHOD(KX_MeshProxy,Transform);
KX_PYMETHOD(KX_MeshProxy,TransformUV);
static PyObject *pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_numMaterials(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
static PyObject *pyattr_get_numPolygons(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
};
#endif /* WITH_PYTHON */
#endif /* __KX_MESHPROXY_H__ */