blender/intern/cycles/bvh/bvh_node.cpp
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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2.2 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh.h"
#include "bvh_build.h"
#include "bvh_node.h"
#include "util_debug.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
int BVHNode::getSubtreeSize(BVH_STAT stat) const
{
int cnt = 0;
switch(stat)
{
case BVH_STAT_NODE_COUNT:
cnt = 1;
break;
case BVH_STAT_LEAF_COUNT:
cnt = is_leaf() ? 1 : 0;
break;
case BVH_STAT_INNER_COUNT:
cnt = is_leaf() ? 0 : 1;
break;
case BVH_STAT_TRIANGLE_COUNT:
cnt = is_leaf() ? reinterpret_cast<const LeafNode*>(this)->num_triangles() : 0;
break;
case BVH_STAT_CHILDNODE_COUNT:
cnt = num_children();
break;
default:
assert(0); /* unknown mode */
}
if(!is_leaf())
for(int i=0;i<num_children();i++)
cnt += get_child(i)->getSubtreeSize(stat);
return cnt;
}
void BVHNode::deleteSubtree()
{
for(int i=0;i<num_children();i++)
get_child(i)->deleteSubtree();
delete this;
}
float BVHNode::computeSubtreeSAHCost(const BVHParams& p, float probability) const
{
float SAH = probability * p.cost(num_children(), num_triangles());
for(int i=0;i<num_children();i++) {
BVHNode *child = get_child(i);
SAH += child->computeSubtreeSAHCost(p, probability * child->m_bounds.area()/m_bounds.area());
}
return SAH;
}
void InnerNode::print(int depth) const
{
for(int i = 0; i < depth; i++)
printf(" ");
printf("inner node %p\n", (void*)this);
if(children[0])
children[0]->print(depth+1);
if(children[1])
children[1]->print(depth+1);
}
void LeafNode::print(int depth) const
{
for(int i = 0; i < depth; i++)
printf(" ");
printf("leaf node %d to %d\n", m_lo, m_hi);
}
CCL_NAMESPACE_END