blender/source/gameengine/GameLogic/SCA_RandomActuator.h
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00

146 lines
5.0 KiB
C++

/**
* Draw a random number, and put it in a property
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_RANDOMACTUATOR
#define __KX_RANDOMACTUATOR
#include "SCA_IActuator.h"
#include "SCA_RandomNumberGenerator.h"
class SCA_RandomActuator : public SCA_IActuator
{
Py_Header;
/** Property to assign to */
STR_String m_propname;
/** First parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter1;
/** Second parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter2;
/** The base generator */
SCA_RandomNumberGenerator *m_base;
/** just a generic, persistent counter */
int m_counter;
/** cache for the previous draw */
long m_previous;
/** apply constraints for the chosen distribution to the parameters */
void enforceConstraints(void);
public:
enum KX_RANDOMACT_MODE {
KX_RANDOMACT_NODEF,
KX_RANDOMACT_BOOL_CONST,
KX_RANDOMACT_BOOL_UNIFORM,
KX_RANDOMACT_BOOL_BERNOUILLI,
KX_RANDOMACT_INT_CONST,
KX_RANDOMACT_INT_UNIFORM,
KX_RANDOMACT_INT_POISSON,
KX_RANDOMACT_FLOAT_CONST,
KX_RANDOMACT_FLOAT_UNIFORM,
KX_RANDOMACT_FLOAT_NORMAL,
KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL,
KX_RANDOMACT_MAX
};
/** distribution type */
KX_RANDOMACT_MODE m_distribution;
SCA_RandomActuator(class SCA_IObject* gameobj,
long seed,
KX_RANDOMACT_MODE mode,
float para1,
float para2,
const STR_String &propName,
PyTypeObject* T=&Type);
virtual ~SCA_RandomActuator();
virtual bool Update();
virtual CValue* GetReplica();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
/* 1. setSeed */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetSeed);
/* 2. getSeed */
KX_PYMETHOD_DOC(SCA_RandomActuator,GetSeed);
/* 3. setPara1 -removed- */
/* 4. getPara1 */
KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara1);
/* 5. setPara2 -removed- */
/* 6. getPara2 */
KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara2);
/* 7. setDistribution -removed- */
/* 8. getDistribution */
KX_PYMETHOD_DOC(SCA_RandomActuator,GetDistribution);
/* 9. setProperty */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetProperty);
/* 10. getProperty */
KX_PYMETHOD_DOC(SCA_RandomActuator,GetProperty);
/* 11. setBoolConst */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolConst);
/* 12. setBoolUniform, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolUniform);
/* 13. setBoolBernouilli, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolBernouilli);
/* 14. setIntConst,*/
KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntConst);
/* 15. setIntUniform,*/
KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntUniform);
/* 16. setIntPoisson, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntPoisson);
/* 17. setFloatConst,*/
KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatConst);
/* 18. setFloatUniform, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatUniform);
/* 19. setFloatNormal, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNormal);
/* 20. setFloatNegativeExponential, */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNegativeExponential);
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif