.. |
RAS_OpenGLRasterizer
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attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
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2006-01-11 13:31:45 +00:00 |
Makefile
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- Revert to NaN makefiles
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2004-01-05 00:06:11 +00:00 |
RAS_BucketManager.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_BucketManager.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_CameraData.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_Deformer.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_FramingManager.cpp
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More warning cleanups...
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2005-01-03 18:05:24 +00:00 |
RAS_FramingManager.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_ICanvas.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_IPolygonMaterial.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_IPolygonMaterial.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_IRasterizer.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_IRenderTools.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_IRenderTools.h
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Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
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2004-05-26 12:01:08 +00:00 |
RAS_LightObject.h
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Lighting updates:
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2004-06-07 11:01:31 +00:00 |
RAS_MaterialBucket.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_MaterialBucket.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
RAS_MeshObject.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
RAS_MeshObject.h
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Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
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2004-11-22 10:19:19 +00:00 |
RAS_ObjectColor.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_Polygon.cpp
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- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
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2005-08-22 15:47:56 +00:00 |
RAS_Polygon.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_Rect.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_texmatrix.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_TexMatrix.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_TexVert.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_TexVert.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
SConscript
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Added #!/usr/bin/python standard script identifier to the start of SConscript files.
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2004-05-16 13:07:20 +00:00 |