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Sergey Sharybin 9d896f8f84 Border rendering now works for all scenes used in compositor,
before this only active scene would be rendered with border.

When do_render_fields_blur_3d() is finished, it'll modify
render's display rect so it'll correspond bordered render
result placed on black backgrund. Actual border is stored
nowhere, which makes it only way to re-calculate disprect
for all other renders used in compo based on source. Not
so big deal actually.

Also needed to modify Cycles a bit, because before this
patch it used border settings from scene being rendered.
Now made it so render data is passing to external engines.

Using a property inside RenderEngine structure for this.
Not best ever design for passing render data, but this
would prevent API breakage. So now external engines could
access engine.render to access active rendering settings.

Reviewed by Brecht, thanks!
2013-03-14 07:38:37 +00:00
build_files tweaks to clang so blender can build with -Werror 2013-03-14 07:25:54 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
intern Border rendering now works for all scenes used in compositor, 2013-03-14 07:38:37 +00:00
release NLA Editor: Operator to add AnimData to selected objects so that they can appear 2013-03-14 06:34:02 +00:00
source Border rendering now works for all scenes used in compositor, 2013-03-14 07:38:37 +00:00
CMakeLists.txt tweaks to clang so blender can build with -Werror 2013-03-14 07:25:54 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00