blender/source/gameengine/Physics/common/CMakeLists.txt
Mitchell Stokes f840bd4a9f BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04 20:56:02 +00:00

55 lines
1.4 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../Dummy
)
set(INC_SYS
)
set(SRC
PHY_IMotionState.cpp
PHY_IController.cpp
PHY_IPhysicsController.cpp
PHY_IGraphicController.cpp
PHY_IPhysicsEnvironment.cpp
PHY_IVehicle.cpp
PHY_DynamicTypes.h
PHY_ICharacter.h
PHY_IController.h
PHY_IGraphicController.h
PHY_IMotionState.h
PHY_IPhysicsController.h
PHY_IPhysicsEnvironment.h
PHY_IVehicle.h
PHY_Pro.h
)
blender_add_lib(ge_phys_common "${SRC}" "${INC}" "${INC_SYS}")