forked from bartvdbraak/blender
f840bd4a9f
* jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
55 lines
1.4 KiB
CMake
55 lines
1.4 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../Dummy
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)
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set(INC_SYS
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)
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set(SRC
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PHY_IMotionState.cpp
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PHY_IController.cpp
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PHY_IPhysicsController.cpp
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PHY_IGraphicController.cpp
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PHY_IPhysicsEnvironment.cpp
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PHY_IVehicle.cpp
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PHY_DynamicTypes.h
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PHY_ICharacter.h
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PHY_IController.h
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PHY_IGraphicController.h
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PHY_IMotionState.h
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PHY_IPhysicsController.h
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PHY_IPhysicsEnvironment.h
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PHY_IVehicle.h
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PHY_Pro.h
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)
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blender_add_lib(ge_phys_common "${SRC}" "${INC}" "${INC_SYS}")
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