forked from bartvdbraak/blender
f78de74b20
I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif Kent -- mein@cs.umn.edu
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/*
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* Copyright (c) 2000 Gino van den Bergen <gino@acm.org>
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Gino van den Bergen makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#ifndef MT_VECTOR3_H
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#define MT_VECTOR3_H
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#include <MT_assert.h>
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#include "MT_Tuple3.h"
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class MT_Vector3 : public MT_Tuple3 {
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public:
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MT_Vector3() {}
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MT_Vector3(const float *v) : MT_Tuple3(v) {}
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MT_Vector3(const double *v) : MT_Tuple3(v) {}
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MT_Vector3(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz) : MT_Tuple3(xx, yy, zz) {}
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MT_Vector3& operator+=(const MT_Vector3& v);
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MT_Vector3& operator-=(const MT_Vector3& v);
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MT_Vector3& operator*=(MT_Scalar s);
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MT_Vector3& operator/=(MT_Scalar s);
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MT_Scalar dot(const MT_Vector3& v) const;
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MT_Scalar length2() const;
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MT_Scalar length() const;
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MT_Vector3 absolute() const;
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void noiseGate(MT_Scalar threshold);
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void normalize();
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MT_Vector3 normalized() const;
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MT_Vector3 safe_normalized() const;
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void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z);
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MT_Vector3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const;
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bool fuzzyZero() const;
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MT_Scalar angle(const MT_Vector3& v) const;
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MT_Vector3 cross(const MT_Vector3& v) const;
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MT_Scalar triple(const MT_Vector3& v1, const MT_Vector3& v2) const;
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int closestAxis() const;
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static MT_Vector3 random();
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};
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MT_Vector3 operator+(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Vector3 operator-(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Vector3 operator-(const MT_Vector3& v);
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MT_Vector3 operator*(const MT_Vector3& v, MT_Scalar s);
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MT_Vector3 operator*(MT_Scalar s, const MT_Vector3& v);
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MT_Vector3 operator/(const MT_Vector3& v, MT_Scalar s);
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MT_Vector3 operator*(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Scalar MT_dot(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Scalar MT_length2(const MT_Vector3& v);
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MT_Scalar MT_length(const MT_Vector3& v);
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bool MT_fuzzyZero(const MT_Vector3& v);
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bool MT_fuzzyEqual(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Scalar MT_angle(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Vector3 MT_cross(const MT_Vector3& v1, const MT_Vector3& v2);
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MT_Scalar MT_triple(const MT_Vector3& v1, const MT_Vector3& v2,
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const MT_Vector3& v3);
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#ifdef GEN_INLINED
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#include "MT_Vector3.inl"
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#endif
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#endif
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