forked from bartvdbraak/blender
f6aaafe868
-- Campbell Barton updated some of his contributions, thanks!
214 lines
5.3 KiB
Python
214 lines
5.3 KiB
Python
#!BPY
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"""
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Name: 'Clean Mesh'
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Blender: 234
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Group: 'Mesh'
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Tooltip: 'Clean unused data from all selected meshes'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.1 04/25/04"
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__bpydoc__ = """\
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This script cleans specific data from all selected meshes.
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Usage:
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Select the meshes to be cleaned and run this script. A pop-up will ask
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you what you want to remove:
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- Free standing vertices;<br>
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- Edges that are not part of any face;<br>
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- Edges below a threshold length;<br>
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- Faces below a threshold area;<br>
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- All of the above.
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After choosing one of the above alternatives, if your choice requires a
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threshold value you'll be prompted with a number pop-up to set it.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# Mesh Cleaner 1.0 By Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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# Made by Ideasman/Campbell 2004/04/25 - ideasman@linuxmail.org
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import Blender
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from Blender import *
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from math import sqrt
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time1 = Blender.sys.time()
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VRemNum = ERemNum = FRemNum = 0 # Remember for statistics
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#================#
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# Math functions #
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#================#
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def compare(f1, f2, limit):
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if f1 + limit > f2 and f1 - limit < f2:
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return 1
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return 0
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def measure(v1, v2):
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return Mathutils.Vector([v1[0]-v2[0], v1[1] - v2[1], v1[2] - v2[2]]).length
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def triArea2D(v1, v2, v3):
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e1 = measure(v1, v2)
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e2 = measure(v2, v3)
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e3 = measure(v3, v1)
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p = e1+e2+e3
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return 0.25 * sqrt(p*(p-2*e1)*(p-2*e2)*(p-2*e3))
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#=============================#
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# Blender functions/shortcuts #
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#=============================#
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def error(str):
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Draw.PupMenu('ERROR%t|'+str)
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def getLimit(text):
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return Draw.PupFloatInput(text, 0.001, 0.0, 1.0, 0.1, 3)
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def faceArea(f):
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if len(f.v) == 4:
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return triArea2D(f.v[0].co, f.v[1].co, f.v[2].co) + triArea2D(f.v[0].co, f.v[2].co, f.v[3].co)
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elif len(f.v) == 3:
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return triArea2D(f.v[0].co, f.v[1].co, f.v[2].co)
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#================#
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# Mesh functions #
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#================#
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def delFreeVert(mesh):
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global VRemNum
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usedList = eval('[' + ('False,' * len(mesh.verts) )+ ']')
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# Now tag verts that areused
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for f in mesh.faces:
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for v in f.v:
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usedList[mesh.verts.index(v)] = True
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vIdx = 0
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for bool in usedList:
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if bool == False:
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mesh.verts.pop(vIdx)
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vIdx -= 1
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VRemNum += 1
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vIdx += 1
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mesh.update()
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def delEdge(mesh):
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global ERemNum
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fIdx = 0
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while fIdx < len(mesh.faces):
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if len(mesh.faces[fIdx].v) == 2:
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mesh.faces.pop(fIdx)
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ERemNum += 1
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fIdx -= 1
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fIdx +=1
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mesh.update()
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def delEdgeLen(mesh, limit):
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global ERemNum
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fIdx = 0
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while fIdx < len(mesh.faces):
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if len(mesh.faces[fIdx].v) == 2:
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if measure(mesh.faces[fIdx].v[0].co, mesh.faces[fIdx].v[1].co) <= limit:
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mesh.faces(fIdx)
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ERemNum += 1
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fIdx -= 1
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fIdx +=1
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mesh.update()
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def delFaceArea(mesh, limit):
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global FRemNum
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fIdx = 0
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while fIdx < len(mesh.faces):
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if len(mesh.faces[fIdx].v) > 2:
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if faceArea(mesh.faces[fIdx]) <= limit:
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mesh.faces.pop(fIdx)
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FRemNum += 1
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fIdx -= 1
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fIdx +=1
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mesh.update()
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#====================#
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# Make a mesh list #
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#====================#
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is_editmode = Window.EditMode()
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if is_editmode: Window.EditMode(0)
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meshList = []
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if len(Object.GetSelected()) > 0:
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for ob in Object.GetSelected():
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if ob.getType() == 'Mesh':
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meshList.append(ob.getData())
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#====================================#
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# Popup menu to select the functions #
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#====================================#
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if len(meshList) == 0:
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error('no meshes in selection')
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else:
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method = Draw.PupMenu(\
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'Clean Mesh, Remove...%t|\
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Verts: free standing|\
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Edges: not in a face|\
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Edges: below a length|\
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Faces: below an area|%l|\
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All of the above|')
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if method >= 3:
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limit = getLimit('threshold: ')
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if method != -1:
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for mesh in meshList:
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if method == 1:
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delFreeVert(mesh)
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elif method == 2:
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delEdge(mesh)
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elif method == 3:
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delEdgeLen(mesh, limit)
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elif method == 4:
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delFaceArea(mesh, limit)
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elif method == 6: # All of them
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delFaceArea(mesh, limit)
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delEdge(mesh)
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delFreeVert(mesh)
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mesh.update(0)
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Redraw()
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print 'mesh cleanup time',Blender.sys.time() - time1
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if is_editmode: Window.EditMode(1)
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if method != -1:
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Draw.PupMenu('Removed from ' + str(len(meshList)) +' Mesh(es)%t|' + 'Verts:' + str(VRemNum) + ' Edges:' + str(ERemNum) + ' Faces:' + str(FRemNum))
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