blender/release/scripts/radiosity_export.py
Willian Padovani Germano ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00

126 lines
3.9 KiB
Python

#!BPY
"""
Name: 'Radiosity (.radio)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to Radiosity file format.
The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page.
Usage:<br>
Select meshes to be exported and run this script from "File->Export" menu.
Notes:<br>
Before exporting to .radio format, the mesh must have vertex colors.
Here's how to assign them:
1. Use radiosity!
2. Set up lights and materials, select a mesh, switch the drawing mode
to "textured," press the VKEY.
3. Press the VKEY and paint manually.
4. Use a custom script to calculate and apply simple diffuse shading and
specular highlights to the vertex colors.
5. The Videoscape format also allows vertex colors to be specified.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 11, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
import Blender, meshtools
#import time
try:
import struct
except:
msg = "Error: you need a full Python install to run this script."
meshtools.print_boxed(msg)
Blender.Draw.PupMenu("ERROR%t|"+msg)
# ================================
# ====== Write Radio Format ======
# ================================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
if not meshtools.has_vertex_colors(mesh):
message = "Please assign vertex colors before exporting. \n"
message += objname + " object was not saved."
meshtools.print_boxed(message)
Blender.Draw.PupMenu("ERROR%t|"+message)
return
# === Object Name ===
file.write(struct.pack("<h", len(objname)))
file.write(struct.pack("<"+`len(objname)`+"s", objname))
# === Vertex List ===
file.write(struct.pack("<l", len(mesh.verts)))
for i in range(len(mesh.verts)):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = mesh.verts[i].co
file.write(struct.pack("<fff", x, y, z))
# === Face List ===
file.write(struct.pack("<l", len(mesh.faces)))
for i in range(len(mesh.faces)):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(struct.pack("<b", len(mesh.faces[i].v)))
for j in range(len(mesh.faces[i].v)):
file.write(struct.pack("<h", mesh.faces[i].v[j].index))
for j in range(4): # .col always has a length of 4
file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
mesh.faces[i].col[j].g,
mesh.faces[i].col[j].b,
mesh.faces[i].col[j].a))
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.radio', -6) <= 0: filename += '.radio'
write(filename)
Blender.Window.FileSelector(fs_callback, "Export Radio")